DEADLINE
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This was a project for my GMAP 102 class as a Drexel GDAP Freshman (2021). The assignment was to create a text game with branching pathways in 2 weeks using Twine, an HTML text game development tool.
Since I was thinking about my career in the context of the then-emergent conversation about crunch culture in game development, I made my game about a fictional workplace that goes well beyond toxic. Enjoy!
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